Category :Updates

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With the changes to the Rules, and as a direct result the entire of everything, still underway it’s time to meet the next smiley faced addition to the Confederation’s arsenal, the Arsenal (get it). This lumbering stack of metal brings some big guns to the fight, and a lot of them to make sure they ..
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This weeks Tweeks revolve around the way the Shooting and Damage mechanics work. The last major tweak came from the Close Combat phase in order to try and clear up a few issues. This time it’s the Shooting rules that are getting a bit of a clean up. The reasons behind this are simple yet ..
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As mentioned it our last post we have a few changes implemented. Firstly the Close Combat section of the Rulebook has been altered to try and clear up the wording. Essentially we want Close Combat to feel directly competitive, and so a Roll off system between combatants takes place before the damage from Hits is ..
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Last week saw the Butcher added to the Asylumists and now the Confederation are hitting back with their own addition. The Attack Squad is now available for testing and can be found here with the rest of it’s crew. This weekend there will be some changes made to a few of the core rules. The ..
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Back again for another round. This time it’s a quick look at the upcoming Attack Squad for the Confederation Army, a couple more changes, and to let you all know the Butcher is now available for testing in the Asylumist Print & Play section. At the moment the Print & Play is being consistently updated ..
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It’s only been a couple of days since we made the Print and Play available, but we thought it best to make sure a couple of things were addressed early. First, since we had a reshape of the site, the Unit Print’s have been added to the Operational Data for each Unit. Alongside that we ..
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