Latest Posts

Model update and MK2 rules now online!

Its been a while since we posted but work (as always) plods along. We have finalised our first miniature, the Tin Man, and this grinning killing machine is ready to grace the battlefield. In addition we have uploaded the Mk2 rules and operational data to our site. There have been huge changes since the last ..
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Midweek Peek & Ongoing Changes

With the changes to the Rules, and as a direct result the entire of everything, still underway it’s time to meet the next smiley faced addition to the Confederation’s arsenal, the Arsenal (get it). This lumbering stack of metal brings some big guns to the fight, and a lot of them to make sure they ..
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Small Update and Scarecrow Peek

While work continues on the Updates to the Rules, Logistics Cards and many of the other projects for the game, here is a look at the next Unit to be added to the Asylumist Roster. Lurking in the Shadows, entrenched in makeshift cover referred to as nests, the Scarecrows eliminate their targets over vast distances ..
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Tweaks and Peeks part 3

This weeks Tweeks revolve around the way the Shooting and Damage mechanics work. The last major tweak came from the Close Combat phase in order to try and clear up a few issues. This time it’s the Shooting rules that are getting a bit of a clean up. The reasons behind this are simple yet ..
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